本教程是由Digital-Tutors機構出品的概念自行車建模設計高級教程,時長5小時11分,附工程源文件,使用軟件3ds Max 2012,官方更新日期:2011.10.3。
3dsmax是當前世界上銷售量最大的三維建模,動畫及渲染解決方案,它廣泛應用於視覺效果,角色動畫及下一代的游戲開發領域。至今3dsmax獲得過65個以上的業界獎項,為下一代影視、游戲、動畫設計提供交互圖形界面。3dsmax是業界應用最廣的建模平台並集成了新的子層面細分(subdivision)表面和多邊形幾何建模,還包括新的集成動態著色(ActiveShade)及元素渲染(Render Elements)功能的渲染工具。同時3dsmax提供了與高級渲染器的連接,比如mental ray和Renderman,來產生更好渲染效果及分布式渲染。
Introduction to Modeling in 3ds Max 2012
5 hrs. 11 min. | October 3, 2011 | 3ds Max 2012 | Author: Joshua Kinney
In this 3ds Max tutorial we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike. In this tutorial we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.
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