《動畫角色設計教程》(Gnomon Workshop Character Design for Animation Part 1/Part 2)[光盤鏡像] | |
---|---|
下載分級 | 其他资源 |
資源類別 | 電腦基礎 |
發布時間 | 2017/7/13 |
大 小 | - |
In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.
The Design Brief
Reference Gathering
Designing the Character Head
Traditional Approaches
Orthographic Views
Graphic Design
Value Structures
Color Application
Facial Expressions
Design Pipeline
01: The Brief
02: Head Design Paulo
03: Head Design Francis
04: Orthographic View B & W Francis
05: Orthographic View Color Francis
06: Orthographic View B & W Paulo
07: Orthographic View Color Paulo
Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.
Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.
In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a ?look and feel? master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.
The Design Brief
Reference Gathering
Full Body Orthographic Views
3/4 Views
Graphic Design
Value Structures
Color Application
Look and Feel
Pitch and Idea Presentation
01: Orthographic View Full Body B&W Francis
02: 3/4 View Full Body B&W Francis
03: Orthographic View Full Body Color Francis
04: Orthographic View Full Body Color Paulo
05: Look and Feel B&W
06: Look and Feel Color
Born in Israel, Gil Rimmer studied Industrial Design at the Vital center of design in Tel Aviv. Finding his true passion in storytelling and visual development for animated films, Gil moved to Vancouver, and for the past three years has worked as a vis-dev artist and production designer developing IPs (intellectual properties) for Rainmaker Entertainment, IDT Entertainment, The Weinstein Company, Blue Yonder Films, Tony Hawk and Mattel.
Recently, Gil finished work as a production designer on the animated sequel to the original Nutty Professor, starring the voice talent of Jerry Lewis, as well as working as a vis-dev artist on the animated feature production of Escape from Planet Earth. Currently, Gil works as a Central Art Director at Electronic Arts' Cinematic Division in Montreal.
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: Gnomon Workshop - Character Design for Animation Part 1
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: DESCRIPTION
In this DVD, Gil Rimmer simultaneously develops two characters,
Francis and Paulo, who are classic pugilists in a fictional turn of
the century metropolis. This first in a two DVD series focuses on
creating the faces and heads of the two fighters, using dynamic
silhouettes, rhythms, graphic design and composition principles. Gil
stresses the various visual relationships within individual characters
while addressing the complementary relationship between the two
fighters. Through a methodical process, beginning with a design brief
followed by reference gathering, through traditional approaches to
silhouette design and ending on detailed ortho- graphic views and
expression sheets, Gil shares his thoughts about the design process
and its place in the animation production pipeline.
: http://www.thegnomonworkshop.com/dvds/gri01.html
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8 8
8 8
8 : INSTALLATION 8
8 8
8 a. Extract 8
8 b. Mount/Burn 8
8 c. Play & Learn 8
8 8
8 8
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: RESPECT DUE
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: Gnomon Workshop - Character Design for Animation Part 2
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: DESCRIPTION
In this second in a two DVD series, Gil continues to develop Francis'
and Paulo's designs into full-body orthographic and 3/4 views. The
demonstration finally culminates in a ?look and feel? master shot
posing the fighters in an alley behind Paulo's butcher shop. In the
process, Gil reinforces the key principles from the first DVD: dynamic
silhouettes, rhythms, graphic design and composition. He then explores
the design brief further, introducing unique lighting approaches,
shadow and light relationships, larger composition fundamentals, color
treatments to complement the mood, and applying textures, atmosphere
and visual effects to enhance the final result.
: http://www.thegnomonworkshop.com/dvds/gri02.html
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8 8
8 8
8 : INSTALLATION 8
8 8
8 a. Extract 8
8 b. Mount/Burn 8
8 c. Play & Learn 8
8 8
8 8
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: RESPECT DUE
CFE .. LiBiSO .. AG .. JGTiSO .. HELL .. DDUiSO
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