"《Maya 2011角色綁定基礎教程》(Digital Tutors Introduction to Character Rigging in Maya 2011)[壓縮包]"介紹
中文名: Maya 2011角色綁定基礎教程
英文名: Digital Tutors Introduction to Character Rigging in Maya 2011
資源格式: 壓縮包
發行日期: 2010年
地區: 美國
對白語言: 英語
文字語言: 英文
簡介:
資源簡介:
Digital Tutors出品的Maya 2011角色綁定基礎視頻教程. 循序漸進全面的講解了如何高效地進行角色建模基礎知識、所需工具等知識.
教程長達30個課時、知識點. 教學光盤提供有配套練習素材.
This course will provide you with a good foundation for rigging characters in Maya.
In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper joint placement and working with constraints, to learning how to utilize Maya's innovative and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to work with custom shelves to quickly access tools so we can speed up our workflow.
教程預覽:
目錄:
教程目錄預覽:
1. Introduction and Project Overview
2. Preparing the scene
3. Building the skeleton
4. Adding a hip bone
5. Working with IK Handles
6. Mirroring the Arm and Leg Chains
7. Creating the Reverse Foot Bones
8. Constraining to the Reverse Foot Bones
9. Setting up the Foot Controls
10. Creating Custom Attributes
11. Utilizing Set Driven Keys for the Foot Roll
12. Rigging the knees
13. Creating Upper Body Controls
14. Establishing a Center of Gravity Control
15. Rigging the neck and head
16. Rigging the eyelids
17. The Eye Controls
18. Working on Brow Controls
19. Building Arm Controls
20. Setting up the Elbows
21. Manually Correcting a Joint Local Rotation Axis
22. Starting on the finger rig
23. Using the Connection Editor to Finish Our finger rig
24. Adding a Global Control
25. Finalizing the Control Rig
26. Exploring Maya New Interactive Skinning Method
27. Refining the deformations of the neck and head with the Volume Manipulator and Component Editor
28. Correcting the deformations of the left leg with the Paint Weights Tool
29. Mirroring Skin Weights
30. Utilizing the Blend Shape Deformer to deform the face
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