《Gnomon出品3DS Max渲染和紋理教程》(The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna)[光盤鏡像] | |
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下載分級 | 其他资源 |
資源類別 | 電腦基礎 |
發布時間 | 2017/7/13 |
大 小 | - |
該視頻教程包括3個部分
長達157分鐘教學內容 包含有工程文件
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: The GNOMON Workshop - Rendering and Texturing in 3DS Max
with Ramy Hanna
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: DESCRIPTION
3DS Max Rendering Iridescence w/ the Shellac Material
Duration: 23 min
In this tutorial, Ramy Hanna covers the funadamentals of creating
iridescent materials in 3ds Max. Iridescence is an optical phenomenon
in which hue changes depending on the angle at which it is being viewed.
Iridescence can be seen in cds, shells and bubbles. Ramy starts with a
reflective material and details how he uses Max's Shellac material to
create a three channel material that accurately recreates the optical
effect of iridescence.
3DS Max Texturing with Arch & Design Mental Ray Materials
Duration: 64 min
Ramy Hanna, goes through texturing 9 different materials with the Arch
& Design shader through Mental Ray for 3ds Max 2009. He covers materials
such as plastic, cloth, chrome, glass, concrete, brick and wood all in
this 60 minute tutorial. This tutorial is a must for anyone needing a
crash course on architectural texturing. Materials covered are: plastic,
cloth, chrome, glass, concrete, brick, painted walls, and wood.
Lighting Interior Spaces
Duration: 70 min
In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques
necessary to achieve, not only beautiful and realistic interior renders,
but will also show you how to optimally set up your renders for speed
and efficiency. This tutorial will discuss topics such as Global Illumination,
Final Gather, as well as using Photometric Lights for the most realistic
interior renders.
http://www.thegnomonworkshop.com/store/products/tutorials/rha_series/
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