Bunkspeed SHOT™ is the reimagined, all new generation replacement for HyperShot.
Bunkspeed was the first to create an intuitive "virtual digital camera" in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot.
Simple and elegant workflow enabled digital designers to bring their creations to realistic life,in minutes not hours. Bunkspeed's innovative and passionate team have done it again with the pending introduction of the next eneration - Bunkspeed SHOT™.
* Hybrid rendering - Bunkspeed SHOT™ can use either the CPU, GPU or both.
* Can scale seamlessly to one or more workstations or to a large cluster
* Works with most all CAD data
* Doesn't require a high end graphic card
* Works well on a dual core laptop
* Significantly accelerated with the powerful parallel processing power of NVIDIA CUDA-enabled GPU's
By tightly combining intuitive and interactive workflow, with the reality matching accuracy of mental images iray materials and lighting, creative users in any field,on any hardware, can intuitively produce the highest quality image output without the steep learning curves of other rendering solutions.
Bunkspeed SHOT™ runs well on CPU processing alone but can be SIGNIFICANTLY accelerated by NVIDIA GPU CUDA technology. Check to see if your graphic card is CUDA ready here:http://www.nvidia.com/object/cuda_gpus.html
Bunkspeed is excited to announce Bunkspeed SHOT Pro, the Professional version of Bunkspeed SHOT, the world's first consistent, physically correct, hybrid, real-time creative 3D rendering solution that harnesses the power of both CPUs and GPUs. SHOT Pro continues our effort to provide the creative digital designer in product design, graphic arts, or architecture the ability to quickly explore various design concepts and communicate their intent with customers, partners, and internal stakeholders. Bunkspeed SHOT Pro adds functionality to enrich communication, accurately simulate the real world, streamline your workflow, and scale an end users performance.
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