《VRay渲染器2.0(更新Vray2.0 For MAYA X86&X64)》(Vray ADV.Render V2.0)2.0[壓縮包] | |
---|---|
下載分級 | 软件资源 |
資源類別 | 多媒體類 |
發布時間 | 2017/7/11 |
大 小 | - |
VRay 2.0 SP1(Build 2.10.01) for 3DSMAX2010 64Bit。前面包裡的壓縮包有問題,無法解壓。現把重新整理好的For 3DSMAX2010 64Bit的VRay2.0SP1再次發布。好在不是很大,呵呵,對不住了各位。
VRAY V1.2.5.5 FOR CINEMA4D
VRaySP1(2.0.10.01)。3DSMAX9~2012的32位版本及2010的32bit&64bit。
VRay最近更新比較快啊,這是最新的VRay2.0.10.01。壓縮包裡包括了支持3DSMAX9~2012的各個版本,不過2010的64位因為chaosgroup內部的某些原因並沒有放出安裝包 所以暫時沒有2010的破解(Chaosgroup decided not to release the 2010 installers yet for some reason。)。
另外目前破解的只有64BIT版,破解的人要出差一段時間,所以用32BIT的童鞋們估計還要等一下了。
Build 2.10.01 official
.
New features新功能:
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
.
Modified features改進的功能:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MaxScript;
Support for the four FumeFX render elements;
Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript;
The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material;
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays;
Added an option to VRayToon to compensate the camera exposure;
Ability to map the radius in VRayDistanceTex with a texture;
Option in VRayDistanceTex for a solid inside color;
Custom V-Ray materials now work in the Hair&Fur modifier;
Hair&Fur now produces the same object ID as the emitter object;
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;
Crash with particular pre-render script that turns off V-Ray lights before rendering;
VRayBlendMtl material blocks the material IDs of its sub-materials;
V-Ray RT: Added support for RPManager material;
.
Bug fixes問題修復:
Noise with “Clamp output” option enabled produced noisy renders;
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;
Slow rendering with many overlapping VRayProxy primitives;
Randomly missing gizmos when rendering VRayEnvironmentFog;
VRayLights that exclude an object could still affect that object through GI;
Rendering with GI may use more detailed texture mip-map levels than necessary;
VRayHDRI may not respect the specified memory limit for tiled textures;
Crashes with particle systems with 3d displacement and motion blur enabled;
Spikes with 3d displacement with “Keep continuity” enabled and particular bad geometry;
Incorrect velocity element with VRayFur;
Image copied from VFB to clipboard had the first column of pixels swapped for the last one;
Loading an image in the V-Ray VFB with a different resolution did not work correctly;
img2tiledexr used wrong formula when converting images from sRGB color space;
vrim2exr did not preserve the pixel aspect information in the resulting .exr file;
ply2vrmesh can convert RealFlow .bin files to .vrmesh files;
VRayExposureControl was not accessible from MaxScript;
Script error when there is a VRayPlane object in the scene;
VRayPhysicalCamera in “Movie” mode was not exported correctly;
Mesh lights were not exported with the .vrscene exporter script;
Fringes on the edges of flakes in VRayCarPaintMtl material;
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;
Warning about “Retrace threshold” and “Use light cache for glossy rays” was printed even when not using the light cache;
Exception after rendering when the “V-Ray raw image file” is chosen and the V-Ray VFB is not enabled;
The V-Ray presets did not load if they were saved on a system where the decimal symbol is “,”;
The file save dialog for .vrimg/.exr files was not resizable;
The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;
The VRayLightSelect element allowed the user to pick meshes instead of just lights;
Incorrect velocity element when rendering Hair&Fur natively;
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;
Wrong spelling for “affect specular” option in VRaySun;
Slow rendering of VRayEnvironmentFog with animated Noise texture;
V-Ray RT: Objects could disappear in animation;
V-Ray RT: When used as production renderer, animation of deforming objects was ignored;
V-Ray RT: Wrong exposure when physical camera type was “Move cam” or “Video cam”;
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;
V-Ray RT: .vrscene export was not correct if the system decimal symbol was “,”;
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
V-Ray RT: Scene was empty if motion blur was enabled;
V-Ray RT: Problem with canceling batch render of animations;
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;
V-Ray RT: Standard camera FOV animation was not working;
V-Ray RT: Support for the “Camera map per pixel” texture;
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work。
3DSMAX2012已經出來了,VRay當然要跟上,這是最新的支持2012的2.00.03版VRay,包括32bit&64bit。不過剛下載,還沒有試過,大家可以先測試下。
十二月十七日更新說明
目前2.00.02版的有兩個破解組各自放出自己的破解版,具體區別就是GFX的破解需要替換2個文件加一個文件夾,CGP的破解只需替換兩個文件,究竟哪個是完美破解我也不好說,歡迎大家測試反饋!
這次更新的是CGP版的,GFX的正在下載,晚點會放出。
問到哪個是完美的,我也剛拿到手,所以只能靠大家自己測試了。
PS :貌似軟件版只允許3次更新/月,上次就被人舉報了。所以... ...
再PS:2.00.01還差一個2010版的32位包,因為2.00.02已經出來了,就不更新了。
再再PS:這次打包的是從MAX9到MAX2011的所有文件,圖省事,就不分開發布了。
再再再PS:呃,算了,(*^__^*)
一點更新說明
官方在9號更新了一個新的版本,修復了一些bug,具體如下,因為新版中的代碼發生了改變,2.00.0.2的需要等一下,上面發布的版本均為2.00.0.1.
Bug fixes:
(*) VRayLights could render differently (brighter) from V-Ray 1.5
(*) V-Ray RT: Right-clicking in the ActiveShade window to bring the quad menu could crash 3ds Max;
(*) img2tiledexr would crash if it could not write the result due to permissions;
(*) Fixed noise with VRayBPTracer;
(*) Crash with VRayIES lights and VRayBPTracer;
The VRayLights bug required the update, as it was quite a major thing.
Vlado
.
然後我想說的是這個破解肯定不是完美的,還需要完善,因為發布的很匆忙,所以難免會有一些問題,比如aa的參數值不能保存,還有有些用戶的rt不能加載rt引擎等等,我相信在下一個版本會解決這些問題的,在國外論壇上很多人說這個破解是demo的破解,不是adv正式版的,然後就對破解者發動了人身攻擊,說別人是騙子,這個破解只是一個笑話等等,我想告訴大家我了解的一些情況,這個破解最開始99%的工作都是在adv上進行的,所有的文件也都來自adv。然後遇到了攝像機抖動和動畫曝光問題,一直沒有進展,後面是wei2008的demo破解解決了這個問題,在參考了wei2008的破解之後從demo版上提取的補丁來解決了這個攝像機抖動和動畫曝光問題.然後完成了現在已經發布的破解.
.
大家各取所需吧,想等待真正的所有文件都來自adv的完美破解的可以繼續等待。
.
還有一點我想說的是關於rt的正確破解方法和使用gpu的方法:
首先破解rt需要將cgauth.dll 復制到以下兩個地方
1. C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 2011 for x64\bin\
2. C:\program files\Autodesk\3ds Max 2011
具體的max版本按你自己的來
然後是gpu的選擇
打開開始菜單裡面的"chaosgroup"文件夾 找到"Select OpenCL devices",然後右鍵以管理員模式運行,就會出現一個opencl兼容設備列表"compatible OpenCL devices",然後你就可以選擇你需要的了.在rt的設置面板你把模式設置為opencl就行了,如下圖所示:
V-ray 2.00.04 for MAYA 2011 x32/x64
V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.
V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.
Fur NOT Fixed
V-Ray 2.0 for Maya Key Features
General Overview
V-RAY RT on CPU and GPU
V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.
SHADING
Support for efficient material layering – quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader – V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRayCarPaintMtl – create stunning car paint shaders complete with base, flake and coat layers.
Support for the Substance textures in Maya 2011.5 and Maya 2012 – use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects
VRayToon shader – add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl – this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye.
Automatic support for both Mari and Mudbox style tiled textures – V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object.
Support for rendering of Maya fluids – the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume.
Ptex textures – with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.
LIGHTS
Physically accurate lights – create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.
Efficient illumination from HDR environments – create accurate IBL solutions with sharp shadows at a fraction of the usual render time
CAMERA
Lens distortion through Nuke displacement maps – the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera
Support for the Maya stereo camera in batch render mode – render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode
Option to turn off camera motion blur – V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
Shutter efficiency for motion blur – render more realistic motion blur with manual control over the camera shutter efficiency
RENDER OUTPUT
Support for additional render elements – have full control in compositing by separating the render into render elements
Output of multi-channel scanline OpenEXR files with data-window – removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications.
VRayLightSelect Render Element – extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.
Ultimate resolution of any issues caused by Distributed Rendering – the new VRayDRBucket render element enables you to identify which render slave rendered each bucket.
EFFECTS
Depth of field with bokeh effects – create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur – efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera.
SCENE TRANSLATOR
Python callback for access to and modification of the translated V-Ray scene before rendering – this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.
Support for .vrscene output for rendering with V-Ray Standalone
OPTIMIZATIONS
Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk – use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
Displacement mapping – precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes.
Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) – new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces, VRayFur and Maya hair – the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster.
TOOLS
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files – with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
Extended irradiance map viewer tool – allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files.
Read more: http://chaosgroup.com/en/2/vray_maya.html
免責聲明:本網站內容收集於互聯網,本站不承擔任何由於內容的合法性及健康性所引起的爭議和法律責任。如果侵犯了你的權益,請通知我們,我們會及時刪除相關內容,謝謝合作! 聯系信箱:[email protected]
Copyright © 電驢下載基地 All Rights Reserved